In the long night there are many monsters and a brave few who who are called by the gods to hunt them.

Though there are several churches that have knightly orders devoted to monster hunting few have as storied a history as the those dedicated to the Huntress and the Order of the Silver Bullet.

Paladin - Oath of the Hunt

Paladin Level Feature
3rd Oath Spells, Smiting Volley, Channel Divinity
7th Aura of the Pack
15th Pack Mentality
20th Apex Predator

3rd Level

Oath Spells

Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don’t count against the number of spells you can prepare each day. If you gain an oath spell that doesn’t appear on the paladin spell list, the spell is nonetheless a paladin spell for you.

Level Additional Spells
3rd Ensaring Strike, Snare
5th Silence, Locate Animals or Plants
9th Conjure Barrage, Lightning Arrow
13th Locate Creature, Faithful Hound
17th Swift Quiver, Hold Monster

Smiting Volley

Starting at third level, you may use divine smite when you hit with a ranged attack, but your damage dice are d6. E.g. 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6. The Damage increases by 1d6 if the target is a Dragon or Beast, up to 6d6.

You also may swap your current fighting style for the Archery fighting style.

Channel Divinity

When you take this oath at 3rd level, you gain the following two channel Divinity Options:

Heartseeker bonus dice do not get doubled for Critical Hit damage.

Heartseeker. As a bonus action, you can use your Channel Divinity to let your god guide your strike. If your next attack hits, you deal bonus damage equal to half your damage dice.

Perfect Instinct. As an action you enter a state of heightened instinct, for the next minute you gain 20ft Blindsight and whenever a creature within 20ft moves, you may use your reaction to make a ranged attack against them.

7th Level

Aura of the Predator

You emit a predatory aura while you aren’t incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. When you or an ally within your aura hit a creature with a ranged attack, the next melee attack against it gains advantage and visa versa.

At 18th level, the range of this aura increases to 30 feet.

15th Level

Pack Mentality

When an enemy misses an attack against an ally you can see within 10 feet, you may choose an ally other than yourself to make an attack using their reaction against the creature with a bonus to hit equal to your Charisma Modifier (minimum of +1).

20th Level

Apex Predator

At 20th level, you gain the ability to become an Apex Predator. As an action, you can magically become an avatar of your god, a perfect hunter. You gain the following benefits for 1 minute:

  • Your movement speed becomes 60 feet and you do not provoke attacks of opportunity.
  • Whenever you make an an attack roll that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
  • Successful attacks against frightened creatures automatically become critical hits.

June 17, 2023


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