The Black Tower

A Territory for Necromunda Campaigns

Rising like a spire of its own from the depths of the Glasshouse, a black tower casting shadows over the rest of the dome, the Psyker Containment Wing, this monolith mirroring the Palanite Fortress-Panopticon in the west. It crawls with servitors, even the Palanite disdain this place and the blank or psyker patrolmen who tend it. Inside the eerie hum of containment frames punctuated by the occasional gibbering of witches accompanies grubby off white hallways. In the cells lie the psykers of the Glasshouse, in their sensory deprivation restraints, hooked up to feeds of contrapsychic drugs.

Boon

Special: Whilst it controls this Territory, the gang may pay an additional 30 credits when adding a new Leader, Champion or Prospect to give them the Unsanctioned Psyker special rules and one Wyrd Power of your choice from the below table. Or, a Leader, Champion or Prospect may take an advance at the cost of 7xp to give them the Unsanctioned Psyker special rules and one Wyrd Power of your choice from the below table.

Enhanced Boon (Enforcers)

Special: Psykers you acquire this way gain the Sanctioned Psyker rule instead of the Unsanctioned Psyker Rule.

Wyrd Powers

  1. Quickening (Basic) - While Maintained, Choose a this fighter or a fighter within 3”, increase the fighter’s Movement by 3″ and their WS, BS, and Initiative by 1. (Maximum 2+)
  2. Dark Shield (Simple) - For the rest of this round, this fighter and all friendly fighters within 3″ add 1 to their save rolls.
  3. Terrify (Double) - An enemy within 18″ must make a Nerve test at -3 or become Broken.
  4. Assail (Basic) - Immediately make a ranged attack against an enemy within 12″ and LoS. If hit, the enemy is Pinned and moves d3″ in any direction. If pushed into terrain, target suffers a Strength 3 Damage 1 hit. If pushed into another Standing fighter, both the target and the other fighter suffer Strength 3 Damage 1 hits and become Pinned.
  5. Scouring (Basic) - Immediately make a ranged attack with a Strength 2 Damage 1 AP-2 Blaze Template weapon.
  6. Psychic Assault (Basic) - An enemy within 18″ becomes Pinned and takes a Willpower test. On failure, the target loses a Wound.

October 20, 2021 Necromunda Glasshouse


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